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Rimworld nutrient paste vs meals
Rimworld nutrient paste vs meals













  1. #Rimworld nutrient paste vs meals mod
  2. #Rimworld nutrient paste vs meals free

#Rimworld nutrient paste vs meals mod

why?Ī: Examples of frequently misunderstood mod bugs include the following reasons.ġ) The colonist has no right to eat the food he wants to eat because it is placed in the room with the prisoner's bed. Animal malnutrition results in slowed Growth rates, miscarriage, health penalties, and even death by starvation.FAQ Q: I eat raw vegetables, raw meat, and preserved foods first. soil fertility, sunlight, temperature, snow, and biome.

#Rimworld nutrient paste vs meals free

However, the viability of free grazing depends on the abundance of plant life on your map, e.g. Processing the hay further into kibble increases final nutrition yield at the expense of meat, time, and work. A 100% harvest yields 18 hay with 0.05 nutrition each: a total of 0.90 nutrition.

rimworld nutrient paste vs meals

Keep in mind that low colonist Harvest Yield stats have a chance of botching the harvest completely, yielding nothing while killing the plant.įor example, consuming a full-grown haygrass plant provides 0.30 nutrition. Harvesting a mature crop plant generally produces more nutrition than letting an animal directly consume the living plant, except in cases where the harvesting colonists have exceptionally low plant harvest yield stats. The final quantity of product harvested from a plant is a function of the plant's harvest yield as well as the colonist stat Plant Harvest Yield. Harvest yield = Species' base value * Storyteller harvest yield setting Harvesting completely destroys most plants, except ambrosia, berries bushes, cocoa trees, and agave fruit, which can produce multiple harvests before the organism dies at the end of its life span. The harvest yield is a crop stat for the quantity of items the plant is converted into when a human harvests the plant. Tamed non-pen animals can traverse closed doors and fence gates to reach food if it's all within their assigned zone. Tamed animals will eat mature plants and consumable items they have access to, either in their pen, surrounding the Caravan hitching spot they are roped to, or in their assigned zone. Food Consumption is the nutrition eaten per day and can be modified by a number of different factors, such as pregnancy. The relevant stats are called Grass to Maintain and Food Consumption. The food requirements of an animal is largely species dependent. Nutrition (final value) = Species' base value * Growth percentage multiplier

rimworld nutrient paste vs meals

Nutrition provided upon consumption is a plant stat, where the final value is a species base value multiplied for plant growth.

rimworld nutrient paste vs meals

Hungry, herbivorous animals will find and consume accessible plants after plant growth reaches maturity, typically around 65% of its total growing time and when it first becomes available for colonist harvest. All plants are completely destroyed upon animal consumption, trees do not leave stumps in this case. Dendrovores like alphabeavers can consume trees, while the thrumbo can eat both trees as well as the typical herbivore diet of grass, dandelions, healroot, ambrosia, and fungi. While rooted plants can't be eaten directly by human pawns, plants provide nutrition when eaten by herbivorous animals.















Rimworld nutrient paste vs meals